Over at Inside PA Training Paul wrote a wonderful blog post about the common pitfalls that many PA school applicants fall victim to while preparing their PA school essay.
Common Physician Assistant Essay Pitfalls
- Lack of Specificity
- Weak Conclusion
- No Theme
- Boring Introduction
This is an excellent list because eight years ago while I was applying to PA school I proved how adhering to each one of these elements was a guaranteed formula for failure.
I wrote a blog post a while back about how to get into the PA school of your choice. Part of my recommendation was to throw caution to the wind and apply with your heart and not your mind. This as you know, is easier said than done.
Every one of the above pitfalls is what happens when you think too much.
The Six Hundred Words (or Less) that Changed my Life
I applied to five PA schools in 2001 (prior to The Central Application Service for Physician Assistants (CASPA).
First, I used an essay that I thought gave the review committee everything they would need to see that I was a stellar applicant. It showed my strengths, brown nosed a bit, and proved that I had the pedigree to be a wonderful healthcare provider.
But, as you will see, it lacked heart, honesty, passion and most of all . . . grit.
I received my fourth rejection letter as I was completing my application for the University of Medicine and Dentistry (UMDNJ). I was demoralized.
That night I sat down at my computer and composed what would become the 600 words that changed my life forever. I had not read them for over 11 years until this morning.
I had never taken the time to go back and see what made the difference. What had made the essay I sent to UMDNJ different from the previous four flops? I was thinking about this list of essay pitfalls this morning and decided to go back and see if I could find my original essays. I was delighted to find all of them, they brought back strong feelings and wonderful memories.
I am going to share with you both essays. The one that worked, the one that didn't, and I want you to guess the winner. Avoid the urge to reveal the answer, reading through both essays will help you as you sit down to write your personal statement.
When I applied to UMDNJ (Rutgers) I was 0.1 points below the minimum GPA requirement to even consider sending an application. The fact that they opened my application, and offered me an interview was a miracle. Yet, I was admitted just a week after my trip to New Jersey.
Where were those other 4.0 Ivy leaguers I met during my interview? They were placed on the waiting list.
I am not trying to gloat, but I want to point out that the essay may be the single most important thing you do. I believe it is the reason I was accepted to PA school.
Two PA School Applications Essays: Why Do You Want To Be a PA-C?
PA School Essay # 1
PA School Essay #2
Which essay is the one that got me an acceptance letter?
The difference: One is written from the heart, the other is full of clichés, lacks specificity, has no theme, has a boring introduction and a weak conclusion!
As you sit down to write your PA school application essay remember this example.
In life, almost nothing ever goes to those who try to blend into the crowd. Your PA School application essay should be different, reflect who you really are and not pander to what you think other people want to hear. This is a rule of thumb not just for your essay and for applying to PA school but for life in general.
As you write dig deep, don't hold back, believe in your words. Set your mind aside and try to find that place inside your head where your heart resides. This is where you will separate yourself from the crowd, this is where your journey to PA both begins and ends!
View all posts in this series
- How to Write the Perfect Physician Assistant School Application Essay
- The Physician Assistant Essay and Personal Statement Collaborative
- Do You Recognize These 7 Common Mistakes in Your Personal Statement?
- Prerequisite Coursework: How to Design the Perfect Pre-PA School Curriculum
- Healthcare Experience Required for PA School: The Ultimate Guide
- 7 Essays in 7 Days: PA Personal Statement Workshop: Essay 1, “A PA Changed My Life”
- PA Personal Statement Workshop: Essay 2, “I Want to Move Towards the Forefront of Patient Care”
- PA Personal Statement Workshop: Essay 3, “She Smiled, Said “Gracias!” and Gave me a Big Hug”
- PA Personal Statement Workshop: Essay 4, “I Have Gained so Much Experience by Working With Patients”
- PA Personal Statement Workshop: Essay 5, “Then Reach, my Son, and Lift Your People up With You”
- PA Personal Statement Workshop: Essay 6, “That First Day in Surgery was the First Day of the Rest of my Life”
- PA Personal Statement Workshop: Essay 7, “I Want to Take People From Dying to Living, I Want to Get Them Down From the Cliff.”
- Physician Assistant Personal Statement Workshop: “To say I was an accident-prone child is an understatement”
- 9 Simple Steps to Avoid Silly Spelling and Grammar Goofs in Your PA School Personel Statement
- 5 Tips to Get you Started on Your Personal Essay (and why you should do it now)
- How to Write Your Physician Assistant Personal Statement The Book!
- How to Write “Physician Assistant” The PA Grammar Guide
- Secrets of Successful PA School Letters of Recommendation
- 101 PA School Admissions Essays: The Book!
- 5 Things I’ve Learned Going Into My Fourth Physician Assistant Application Cycle
- 7 Tips for Addressing Shortcomings in Your PA School Personal Statement
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Why Do You Want To Be a Physician Assistant?
Every day is a gift to be embraced wholeheartedly. It is our job to fill that day with a hopeful and meaningful purpose. It has been said that “the most important thing in life is to live your life for something more important than your life” William James. It is deeply rooted in this philosophy that I desire to become a physician assistant (PA). I hope to provide quality healthcare to the underprivileged, an area of medicine, which I have noted to be dramatically underserved.
I became involved in health care four years ago to help finance my college education. I worked as a medical record's clerk in the University of Washington health clinic. In addition to delivering medical records, I assisted the hospital staff in a variety of activities. I loved working with the staff and admired how well they operated as a team. I desired more direct patient care and in January 1998, when a student position opened in the lab, I jumped at the opportunity. In a few weeks, I was drawing blood, interacting with patients, and helping with a variety of technical procedures. I loved what I was doing. The patients were often uneasy when facing a needle for the first time. I was able to comfort them, help them to smile, and ease their nervous tensions. My job required that I work throughout the various University hospitals. This provided an opportunity to work within a variety of settings, and with people of all ages. Whether it was doing morning rounds in labor and delivery or working in the campus health clinic, one thing always remained the same; I found great satisfaction in caring for patients and learning of their needs. I felt a career in medicine was truly for me.
While working at the clinic I discovered the PA profession. I have always enjoyed the complexities of science and have been fascinated by a career in medicine. In pursuit of this goal, I decided to speak with one of the resident doctors in the clinic. She introduced me to the role of Physician Assistant. After that, I immersed myself in research. I was surprised to learn that many people with whom I worked were Physician Assistants. I met with hospital staff, nurse practitioners, Physician Assistants, and physical therapists. I regularly visited the PA at the clinic and admired his significant level of patient interaction and his ability to work both autonomously and alongside other physicians and nurses. I admired the PA program's flexibility and versatility, which would allow a change of specialties if I desired. I began to focus my attention on becoming a PA. Being an independent thinker, as well as a people oriented individual; I feel that I am well suited, not just for a career in the medical field, but for a lifetime career as a Physician Assistant.
Why Do You Want To Be a Physician Assistant?
As a child, every day, I would swing on the swing set in the backyard of my house. I would sit there for hours, without a care in the world simply singing songs and swinging back and forth. On that swing, I felt untouchable. Like a bird in flight, my only cares were that of the sky and the beauty of each adjoining minute. In the swings gentle motion I was overcome with a sense of peace.
We wake one day and find that the swing no longer exists. Our backyard has been rebuilt and the ground, which had once supported our youth, has been transcended. We search again for the swing, longing to find a resemblance of that peace. We hope to find it each day, as the product of our life and of our career.
A woman smiled at me one day, her name was Margaret. The wrinkles on her face told a story and in her hands there played a motion picture. She sat crouched in a wheelchair; I sat on a stool beside her. I had been working as a phlebotomist in the University Clinic for two years. I was a friend of Margaret’s because every Wednesday at six she would arrive at the clinic for her routine blood work. Everybody liked Margaret; she used to tell us stories of her childhood and her husband who had given his life to the war. She had grown especially fond of me because “I had freckles like her grandson.” She used to come alone, but had grown weaker; this was the first time her daughter had accompanied her. Her daughter looked tired and spoke softly, “The best vein is in her hand” she explained, “it doesn’t hurt her there.” I gently placed my hand on hers, and it was cold. She looked to me and through the cold touch of her hand poured the warmth of her heart. “It’s about time for dinner don’t you think mom”, said her daughter. The clock rang six and I agreed. “The medicines have been making her sick; she sometimes has troubles keeping her food down.” I looked closely at her face; it was thin and drooped to her chest. I realized that Margaret was unable to speak. “Margaret, can you make a fist for me?” “Just like last time.” She clenched tightly. I withdrew the needle and collected a small sample of blood. She raised her head and with her frail hand, gently placed it on mine. I looked again to her eyes while placing a bandage on her hand. It was warm now. “Time for dinner mom”, replied her daughter. I smiled and waved goodbye “Margaret I will see you again next week.” She raised her head and smiled. Without a word, she made perfect sense. I never saw Margaret again.
In the memory of Margaret and every patient who has individually touched my every day, I have regained a piece of the backyard swing that I loved so much as a child. I have been directly involved in health care for four years. Every day has brought great joy. To be a part of a person’s day is a wonderful blessing. Certainly, there are many pleasures in life. But, for me, none is greater than that which we find in the healing touch of another. As the eternal motion of the swing, it is in this that I find great peace.
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This article is about the visual novel. For the Beach Boys album, see Summer Days (And Summer Nights!!).
Summer Days(サマーデイズ,Samā Deizu) is an erotic visual novel developed by 0verflow, released on June 23, 2006 for Windows and later ported as a DVD game and for the PlayStation Portable (PSP). It is the second installation of School Days line of series, succeeding the visual novel of the same name and preceding Cross Days. Unlike the previous titles, that exist in the same continuity however, Summer Days is a spin-off of the original story retold from the perspective of Setsuna Kiyoura, a high school student out for summer vacation who finds herself attracted to Makoto Itou, a classmate and fellow patron of a restaurant she eventually comes to work at. The game retains the anime-like presentation familiar to the franchise, requiring little interaction from users, engaging players through a nonlinear plot they are given opportunities to change, and concluding with an ending specific to the choices made during play.
0verflow announced work on Summer Days in October 2005 and marketed it through a promotional campaign consisting of public screenings, sale of merchandise, and a celebratory event on the day of release. In spite of the game's positive performance during this time however, Summer Days was almost universally panned for its heavily bugged state that prompted a disorganized release of large, frustrating patches and an eventual recall. On August 26, 2011, 0verflow announced that the sale of Summer Days was being discontinued and that work on Shiny Days(シャイニーデイズ,Shaini Deizu), a modern remake, was underway. The remake was released on April 27, 2012.
Though not as generous as its prequel, Summer Days made transitions into other media following the game's release. A comics anthology of the series was published, as was two art books of character illustrations and a light novel. The game's soundtrack was also released by Lantis.
As a visual novel, Summer Days contains extremely minimal gameplay. The game's core onscreen presentation is composed of scenes that are viewed from a mostly third-person perspective. At predetermined intervals, the game brakes, and players are presented with one to two responses or actions relevant to the scene in progress to make, or not make, on behalf of characters. Each selection branches the game's progress up that point in an alternate direction, while also causing the player's love toward a character to blossom, plateau, or diminish, thus providing for a nonlinear storytelling experience. As with its predecessor being an erotic title, relationships between characters may expectedly become sexual; scenes of this kind depict French kissing, masturbation, oral sex, anal sex, Sexual intercourse, nudity (both female and male) or combination of the five, and pixelized censors over genitals. Each route the game takes does invariably conclude at some point with an ending specific to it, thus, players who wish to watch additional endings, and notably aforementioned sex scenes, will have to play through the game more than once.
Much like the other games in the franchise, Summer Days is unusual in that instead of traditionally static characters with subtitled dialogue, it incorporates motion and voice, making it reminiscent of an animated series. Cinamatics naturally play on their own, and players are afforded the ability to pause, fast-forward, and even skip those they've seen before; sex scenes, additionally, become unlockable from the main menu as they are reached in the game. Progress can be saved at any time and loaded from either the main menu or during play.
Limited edition copies of Summer Days were also bundled with the standalone Flash mini-game Ahoge Battle (アホ毛 バトル,Ahoge Batoru), a whimsical take on School Days ending "The Bloody Conclusion". Choosing from three difficulties, the player controls Sekai, who attempts to fight off Kotonoha by pressing any two configurable keys in quick session. In the case of the highest difficulty, a third is also used. If the player is able to fend off their opponent long enough to fill their end of a progress bar, the game is won and a tally of how many times each key was pressed is recorded. If the player loses, they are given a chance to continue. In an identical fashion, limited edition copies of Shiny Days are expected to come bundled with Strip Battle Days (ストリップバトルデイズ,Sutorippu Batoru Deizu), a rock-paper-scissors mini-game based around the disrobing of female characters.
Setsuna Kiyoura is a high school student out of school for summer vacation, enjoying the break with family and peers. When her childhood friend Sekai is bedridden with mumps and unable to attend to her part-time waitressing job, Setsuna much to her chagrin, agrees to fill in for her. Though she finds the work almost thoroughly unpleasant, from the revealing uniforms to difficult customers, Setsuna manages to overcome the challenges of the job through the encouragement of friends, particularly that of Makoto Itōu, a classmate she likes.
Set in the same universe as School Days, Summer Days retells the story of the first game had it occurred during the midst of summer vacation instead of at school and from the perspective of another protagonist. The game takes place in a fictional, undisclosed prefecture of Japan that spans a range of cities, particularly a coastline called Haramihama, where the game's restaurant and center of activity, Radish, is established.
As such Summer Days shares the same setting with a previous 0verflow game called Summer Radish Vaction!! as well as the same characters of Setsuna and Sekai's mothers.
Main article: List of School Days characters
Summer Days incorporates all but a few of the recognized cast from School Days while introducing a handful of characters that would become new to the franchise. The game focuses on the life of Setsuna Kiyoura, a character remembered for her impassive personality in School Days, repurposed as the thoroughly more open and emotional protagonist of its sequel. A first-year high school student out for summer vacation, Setsuna lives in the fictional city of Motehara with her mother Mai, a restaurateur who is frequently at work, and routinely visits Sekai Saionji, her childhood friend.
In spite of the resentment she develops for the job she later takes, Setsuna finds the restaurant a wonderful social outlet. Besides reacquainting with Sekai's mother Youko, the owner, and a couple of meddlesome co-workers, Noan and Oruha, Setsuna meets a handful of new and familiar people on the job. Her first acquaintance is with Kokoro Katsura, a cheerful pre-teen who regularly stops in before piano lessons, Itaru Itō, a contagiously sweet little girl visiting for the summer, and Itaru's older brother Makoto, a classmate whom Setsuna principally has a crush on.
Through Makoto, Setsuna is further introduced to Otome Kato, Makoto's best friend and a member of the school's women's basketball team, her younger sister Karen, a rambunctious antithesis with a comparatively larger bust, and Karen's friends Futaba and Kazuha Nijou, a pair of identical twins. Of the people Setsuna knows, Hikari Kuroda, a girl whose family owns a bakery known for its custard pie, and Ai Yamagata, a bespectacled and soft-spoken classmate, make occasional stopovers.
News about Summer Days arguably first appeared on October 1, 2005, when 0verflow posted a link to the game's then-live website on their official blog. On April 1, 2006, 0verflow began a blog for the game, the first of which announced that Summer Days had been postponed from an original release in April to June 23. Character profiles were added between April 9 to June 17.
Promotion for the game began shortly after. 0verflow announced on April 26 that it would be attending Dream Party 2006, an anime convention, in Tokyo on May 4 and in Osaka on May 28, selling retail copies of previous titles and Summer Dayswall scrolls. In addition to announcing its attendance, the company also began to sell costumes of the game's waitress uniform on April 26. On May 2, 0verflow posted that the company would be visiting Akihabara, Osaka, Tokushima, Koriyama, Nagoya and Sapporo showcasing the game and selling Summer Days phone cards. Following a downloadable sample of the Summer Days limited edition DVD on May 12, 0verflow released a teaser of the game on May 18. The game's opening cinema was later posted for download on June 10.
As Summer Days approached release, 0verflow announced on June 17 that it would host an autograph signing by the game's character artist, Junji Goto, from June 24 to 25 in Nagoya and Osaka respectively, and that a celebratory event would be hosted at the Kyoto Kaikan Hall from 11:00am to 7:30pm on June 23. Unfortunately for the company, Summer Days would not live up to its hype.
On December 1, 2006, 0verflow posted that it would be attending Comic Exhibit 71, an anime convention, from December 29 to 30, selling Summer Days merchandise, such as phone cards and lanyards. Following a short merchandise campaign from January 1 to January 9, 2007, and the attendance of Dream Party 2007 in Osaka and Tokyo from April to May respectively, active promotion for Summer Days effectively ended.
Patches and recall
On June 22, 2006 the day before the game's release, 0verflow posted on their blog that a patch called 1.01B, at 1.25GB, was being distributed through file hosting sites and BitTorrent as a successor to a 1.01A at 2.29GB. Customers were encouraged to use BitComet and to seed the patch to others after download. On June 28, having discovered that the game had been released in a heavily bugged condition, 0verflow issued an apology to its customers, stating that work on patches had begun and would be distributed to players through BitTorrent and retail outlets at no charge. Players who had contacted the company would equally be sent copies of the patches in the mail.Holyseal.net, a file hosting service that 0verflow had used for its patches, accounts that from June 24 to July 24, eleven additional patches, comprising 1.02B, 1.02, 1.03, 1.03B, 1.04, 1.04B, 1.05, 1.05B, 1.06, 1.07 and 1.09, totaling roughly 8.56GB, were released. On October 30 0verflow posted 2.01, the final patch necessary to bring the game to stable build.
Two days after patch 1.06 had been posted on July 7, 2006 0verflow announced that limited edition copies of Summer Days were found to contain uncensored sex scenes, a violation of their game rating partner's policy and Article 175 of the Penal Code of Japan. As a result, 0verflow issued a recall of the affected games. Customers who had purchased limited edition copies were asked to contact the company via mail for replacements; on October 11, 0verflow announced that renewals would be shipped out on October 27. As a result of the game's unprofitable recall, a rumor surfaced that 0verflow was forced to layoff half of its company employees, reported on at least once by New-akiba.com, a Chiyoda based online magazine for Akihabara.
Summer Days was ported to two other platforms. AiCherry, an interactive movie developer, announced on January 17, 2008 that it had picked up the game for development, releasing it as a DVD game on April 11. PalaceGame, a UMD publisher, also published the game for the PlayStation Portable (PSP) on September 24, 2010.
News alluding to a remake or sequel of Summer Days called Shiny Summer Days surfaced on August 26, 2011, when 0verflow announced via their blog that support for Summer Days was being discontinued. Days later on August 31, the company began its first promotion for the new game, selling brand T-shirts which reportedly sold out on September 16. Promotions continued with the attendance of Dream Party 2011 in Tokyo on October 3, where 0verflow sold brand phone cards and ornaments, T-shirts and dakimakura cases. The game's official website went live on December 1, revealing the new story and characters, two making first appearances. A day later on December 2, 0verflow announced that retailers would begin accepting pre-orders on December 15, followed by a public release of the game's opening on December 6 and a subsequent promo on December 16.
On February 2, 2012, a public trial of Shiny Days was released for download. Eight days later on February 10, 0verflow announced that the game had been postponed from its original launch date to sometime in late April. The company followed up this announcement on March 12, stating that a more specific date would be posted in the next couple of days. The date change was announced on Nico Nico Douga as April 27.
Shiny Days is to receive a North American release on September 29, 2015 through JAST USA, with translation by former fan translation group Sekai Project. However, JAST USA announced that sex scenes involving the characters Kokoro and her classmate will be removed from the North American version of the game, due to the possibility of these scenes being considered child pornography, which is a federal crime in the United States. Otherwise, the game will be presented without censorship, and will be JAST's first new release from the School Days franchise since their School Days HQ release in October 2012.
In a national sales ranking of bishōjo games in PCNEWS, a now-defunct online magazine, Summer Days ranked as the number one game sold for the second half of June 2006, seventh most for the first half of July, twenty-fifth for the second half of October, before ending as the twenty-eighth and forty-eighth game for the first and second half of November.
Getchu.com recorded similar sales. Summer Days for Windows was the number one game sold during the month of its release but failed to chart any further thereafter, ranking eighth in the company for the overall year.
Books and publications
Summer Days never transitioned into a serialized manga, though it did make it into other print. The first of these instances was a comics anthology by Junji Goto, fittingly titled Summer Days Comic Anthology, published by Comic XO on October 25, 2006. Five days later, on October 30, Jive published two art books; The Summer Days & School Days Visual Collection and Summer Days Visual Guidebook. The final publication to be made was a light novel written by Okada Ryuna, illustrated by Junji Goto, and published by Harvest Publishing under their Harvest Novels imprint on December 1.
Like School Days, the original soundtrack of Summer Days was reproduced for distribution on June 23, 2006 by Lantis. The album contains all the game's background music, all of which was composed KIRIKO/HIKO Sound, and theme songs performed by YURIA, yozuca*, Minami Kuribayashi and Kanako Itō, totaling 31 tracks.
|2.||"Dandelion Cotton Hat" (タンポポの綿帽子, Tanpopo no Men Boushi)||Masaki Suzuki||4:16|
|3.||"A Story That Begins at the Sea" (海から始まる物語, Umi Kara Hajima Ru Monogatari)||Masaki Suzuki||5:36|
|4.||"It Clears Up After Cloudy Weather" (曇りのち晴れ, Kumori Nochi Hare)||1:45|
|5.||"One Summer Day"||1:56|
|6.||"One Summer Day ~Waiting for Your Call~"||1:24|
|7.||"Sands of Twilight" (夕暮れの砂浜, Yuugure no Sunahama)||1:49|
|8.||"Good Night" (おやすみ, Oyasumi)||1:50|
|9.||"The Accent on Life"||1:29|
|10.||"It's Show Time!"||1:30|
|11.||"Festival Music" (お祭り囃子, Omatsuri Hayashi)||1:19|
|12.||"Grove of the Village Shrine" (鎮守の森, Chinju no Mori)||2:03|
|13.||"OBK Coming to Town" (OBK が街にやってきた, Obk ga Machi Niyattekita)||1:23|
|14.||"Until the Day We Meet" (また会う日まで, Mata au Nichi Made)||2:24|
|16.||"Road to Hope" (希望への道, Kibou Heno Michi)||2:13|
|18.||"Self-righteousness" (唯我独尊, Yuigadokuson)||1:40|
|20.||"As Close As Possible"||2:43|
|21.||"While Drifting..." (漂いながら..., Tadayoi Nagara...)||2:12|
|22.||"In the Midst of Fumbling" (手探りの中で, Tesaguri no Naka de)||2:30|
|24.||"Surely Someday..." (きっといつか..., Kittoitsuka)||1:40|
|25.||"Time of Trial" (試練の刻, Shiren no Koku)||1:59|
|26.||"And Before" (そして前へ, Soshite Maehe)||1:55|
|27.||"SummerDays ~piano arrange~"||1:52|
|28.||"SummerDays ~music box arrange~"||1:52|
|29.||"Knife or Saw? Part II"||2:09|
|30.||"Knife or Saw? Part II ~Introduce~"||1:49|
|31.||"Promise ~Girlhood's End~" (約束～Girlhood's End～,Yakusoku ~ Girlhood's End ~)||HIKO||4:16|
- ^ abc"-System-" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-23.
- ^"Getchu.com: Sex scene samples" (in Japanese). Getchu.com. Retrieved 2011-12-30.
- ^Barnholt, Ray. "The Weird World of Japanese Novels". 1up.com. Archived from the original on 2012-09-13. Retrieved 2011-12-26.
- ^"Getchu.com: Summer Days" (in Japanese). Getchu.com. Retrieved 2011-12-30.
- ^0verflow (June 2006). Ahoge Battle (in Japanese). Microsoft Windows 95. Stack.
- ^"Strip Battle Days" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2012-03-05.
- ^"Summer Days: S T O R Y" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-23.
- ^"Summer Days: Ｆ Ａ Ｑ" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-26.
- ^. Overflow OFFICIAL WEB SITE (in Japanese). Retrieved January 2, 2013.
- ^"School Days: Character: SETSUNA KIYOURA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-26.
- ^0verflow (2006-06-23). Summer Days (in Japanese). Windows. Stack.
- ^"Summer Days: Character: MAI KIYOURA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"Summer Days: Character: SETSUNA KIYOURA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"Summer Days: C H A R A C T E R: YOUKO SAIONJI" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-26.
- ^"Summer Days: Character: ORUHA HASIMOTO" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-27.
- ^"Summer Days: Character: NOAN MURAYAMA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-27.
- ^"Summer Days: Character: KOKORO KATSURA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"School Days: Character: ITARU" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-29.
- ^"School Days: Character: MAKOTO ITO" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-29.
- ^"Summer Days: Character: OTOME KATO" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-29.
- ^"Summer Days: Character: KAREN KATO" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"Summer Days: Character: FUTABA NIJOU" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"Summer Days: Character: KAZUHA NIJOU" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"Summer Days: Character: HIKARI KURODA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-25.
- ^"Summer Days: Character: AI YAMAGATA" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Retrieved 2011-12-30.
- ^"Summer Days new information" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2005-12-02. Retrieved 2011-12-23.
- ^ abc"Summer Days production diary: April" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-05-02. Retrieved 2011-12-23.
- ^ ab"Summer Days production diary: May" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-24. Retrieved 2011-12-24.
- ^"Dream Party 2006 information" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-05-04. Retrieved 2011-12-23.
- ^"Summer Days "Radish" waitress uniform mail-order offer" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-24. Retrieved 2011-12-23.
- ^ abc"Overflow blog: April" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-04-26. Retrieved 2011-12-24.
- ^"National showcase schedule" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-05-22. Retrieved 2011-12-24.
- ^"National showcase: telephone cards" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-05-22. Retrieved 2011-12-24.
- ^ abc"Overflow blog: June" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-26. Retrieved 2011-12-24.
- ^"Junji Goto autograph session commemorating release of Summer Days" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-22. Retrieved 2011-12-24.
- ^"Summer Days commemorative event July 23" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-22. Retrieved 2011-12-24.
- ^"Comiket 71 information" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-12-03. Retrieved 2011-12-24.
- ^"Comiket 71 market news" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-12-31. Retrieved 2011-12-24.
- ^"Comiket 71 mail-order goods" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2007-01-07. Retrieved 2011-12-24.
- ^"Dream Party Osaka" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2007-04-30. Retrieved 2011-12-24.
- ^"Update event information (Dream Party Tokyo)" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2007-04-30. Retrieved 2011-12-24.
- ^"Summer Days patches" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-23. Retrieved 2011-12-24.
- ^ ab"HolySeal.net: All Summer Days patches" (in Japanese). Shishiki Chikage. Retrieved 2008-11-07.
- ^"Summer Days patch distribution" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-06-23. Retrieved 2011-12-24.
- ^ ab"Apology" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2008-07-31. Retrieved 2008-11-07.
- ^"Overflow official homepage" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-11-07. Retrieved 2011-12-23.
- ^"Summer Days patch v.2.01" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2007-05-15. Retrieved 2011-12-23.
- ^"Apology and Notice of Voluntary Recall" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-07-14. Retrieved 2011-12-24.
- ^"Apology and Notice of Voluntary Recall Limited Edition Summer Days" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-07-14. Retrieved 2011-12-24.
- ^"Penal Code". Ministry of Justice. Retrieved 2011-12-24.
- ^"Notice to customers who purchased Summer Days" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2006-07-16. Retrieved 2011-12-24.